Dialogue 01 The image of promises
This dialogue discusses the use of a type of imagery and language that correlates material wealth and urbanization. Ever more technically advanced 3D renders make the architectural images representing the envisioned end-result increasingly realistic. Paradoxically, however, the resulting visuals also become more and more alike (and thus also less ‘real’), exposing a constantly returning same-like smoothed colour scheme, ever returning stereotyped figures draw to inhabit the space, gleaming surfaces of buildings and streets, and standardized accompanying texts. What does this mean for our built environment? How do these 'corporate' aesthetics relate to local specific contexts and what is their impact on architecture and the appearance and identity of our cities?
Dialogue 02 Replicas
The use of this semi-utilitarian infrastructure doesn't question the ongoing transformation behind. It rather acts as an scenographic ornament within the city with a strong iconic meaning. There is an obsession with detail and over-abundant decoration. It substitutes and hides, for a period of time, the original object that it copies in scale 1:1.
Dialogue 03 Prototypes or utilitarian monuments
This dialogue focuses on on-site publication methods that are used to test an architectural solution and its potential impact on-site. These are simulated realities that offer a wide spectrum of readings and become, most of the times, the only information or suggestion for us (inhabitants) to imagine the future dimensions of our cities. How much do we need, to imagine something? These so-called simulations are temporary infrastructures that become an important part of our urban environment. They are placed on site in the pre-final stage of design, the moment of construction, where the intentions represented get in contact with the real context for the first time. This leads to our main question: Could we also use such simulation methods as a tool for designing our future city?
Dialogue 04 Architectural scripts
This is a group of tools or 'zero degree' of architecture, limited to facts and figures. These tools can be understood as a language that lacks of meaning outside itself. It reveals how use - form and social values relate. They can range from simple quantitative tools, storing information methods through material signs to projective tools that manipulate reality. What is the relationship between the (digital) design methods and the current building practice? How do architectural design practice and education relate to the materiality of real practice?
Dialogue 05 Commemorative architecture
What kind of spaces do our society create? The mechanics of a new perception of a better society communicated through design. Politics of space, and trying to understand how everyday conditions enforce and reinforce power relations.
Dialogue 06 Intentions revisited
How are intentions influenced by/through time and context? How do the original intentions change*, when they come in contact with the real context, and how does a plan change over time? Changes in society (values, meaning, growth, etc.) might ask for a revision on what was initially intended. Changes in a specific context had their influence on how something that was intended in one way, ended up completely different, or never became what the initiators/creators had in mind. Current situations change how we see a building, area, or city, do things have to be adapted and how do these transformations affect the original intentions?
Dialogue 07 Journey of materials
'An object tossed from one place to another'. If we look at one building we unconsciously believe that its materiality belongs to the place where it has been built. But what we might not have imagined, is that each different part has been released in different parts of the world. A dissection of the construction and production process. Where does the material come from? How much material is needed?
Dialogue 08 Accidental Aesthetics
Within construction procedures, we fnd poetry within the unplanned and the unintded; compositions of colour, rythm and light within the organisation of materials, awaiting their assemblage.